In this post we’re going to make the following movie.
- Cinema 4D
First we start with a simple sphere.
We use a Voronoi fracture to “break” this sphere. The distance between the fragments is 4 cm and the thickness of the fragments is 3 cm (use hull only).
Inside the sphere there will be a moving object. This is a cube with an atom array applied to it (size 75 cm, cylinder radius 5 cm and sphere radius 10 cm). Ignore the tags on the objects for now.
For making the smoke we need a TurbulanceFD container.
Now, we’re going to have a look at the TurbulanceFD tags on the two objects. The sphere has the collision object enabled, the atom cube is a smoke emitter.
Next we make a background plane and an Octane sky using HDRI lighting. Not going into the details of this step in this tutorial.
The atom cube will be spinning, so make key frames for the rotation. I’ve used R.P as well as R.B.
Now do the same for the Voronoi sphere.
Now let TurbulanceFD simulate the smoke using Plugins -> TurbulanceFD -> Set cached simulation.
Finally, give the smoke some nice colors by making the TurbulanceFD container an Octane object and setting the different ramps (absorption ramp, scattering ramp and emission ramp).
Finally, render the animation! (by the way, I did not go into the materials used)